What can you do? It's a property of the nervous system. So often parents think, and, of course, they are right in many respects. The degree of mobility of nervous processes really inherited, but it is not constant throughout life. From about three to twenty years, the speed of nervous processes gradually increases, in addition, there is a stage in the development of the child, when this characteristic can be substantially adjusted by means of special games and exercises. This is the period from four to six years (it is due to the active development of the biochemical processes of the nervous system). So if you're doing training reaction in your child during this period, you probably will see the fruits of their efforts.
Before proceeding to the description of the games required for such correction, let's first agree on how you will arrange it to be the most effective and enjoyable for you and your child.
Rule 1. Do not rush slow children. Prodding adult and the situation is haste more can slow down the movement of the child. Better to let the game itself creates the conditions when he wants to do something faster to match the playing of a role or be a winner.
Rule 2. Spend these games regularly. It will more accurately, if you will organize them for ten or fifteen minutes every day than an hour, but once a week.
Rule 3. To start playing you need in a good mood and try to maintain elevated emotional background for the entire gaming session. If the child loses wrap everything into a joke, or help him to win. Make sure that your classes do not become an additional blow to the self esteem of your son or daughter.
Rule 4. Praise the child and rejoice in even the smallest of his achievements. This will help your son or daughter to build self-esteem and faith in their strength that they will need in life, no less than a quick response.
Rule 5. More use in games dramatic change in the speed of movements - from very slow to fast and back again. Ask periodically highest possible rate, but do not tighten this stage of the game, so as to slow a child is a serious voltage and the result can be fatigue.
"Artists are different"
Before I explain the rules of the game, talk to him about how the audience at a concert or play, Express their attitude to what you see on stage. Of course they pop artists. But all the same applauds hall? Of course, no. The more the audience liked the play of the artist, the louder and faster they clap.
So, the rules of the game are as follows. Imagine that you went to the theatre or concert (for greater plausibility, you can include some sort of broadcast on TV). After the presentation of each artist you react to his work rate claps. To clap with the child in one pace (much more fun), share with him your emotions through facial expressions. Look at each other after a change of personnel on the screen and draw on the face of boredom, joy, or delight. Ask your child to copy your expression, then start clapping at the appropriate pace. If you made a bored face, the bangs should be very slow, as if just out of favor. Joyful - at a fast enough rate. If you, in addition to happy faces, enthusiastically put his hands on her chest, depicts with your child applause, that is a slam as fast as you can.
Note. You can give the child the opportunity to come up with something or other expression, but it is desirable to change places only after you show him the facial expressions of a person with different emotions.
"Running, walking, walking"
In this game, the child goes around the circle. The speed with which it does depends on what signal will be served adult (or other conductive). If the adult raises his hand up, the child runs as quickly as possible, if folds his hands on his chest - the kid goes in a circle rather rhythmically, as if conductive his hands down, then the player is very slow, no matter how leisurely walk. If the child does not have time to rebuild their actions in accordance with the signal it receives a penalty point. Scored three penalty points is the loser.
Note. This game will be more fun to participate, if you connect it to several children. However, remember that it's better to play together with your child and other (possibly faster) children to invite when your son (or daughter) will master the rules, so as not to cause him unnecessary complexes. The signals for the switching rate movements can invent their own, and even better to entrust it to the baby - no doubt, he will offer some ideas.
"Cat's claws"
All must have seen like a cat, stretching, exhibit their claws. They usually do this slowly, getting pleasure from your own laziness. However, if suddenly seemed close to production, the movement of their feet be swift.
In this game the child has to compress and decompress fingers in a certain tempo. Signal to change the speed are the words of an adult. If the adult says the word "sun", the child tries to present itself as a cat (or cat), Nagashima in the sun, and slowly bend and straighten the fingers. If an adult suddenly utters the word "mouse", the child makes the same movements very quickly, as if trying not to miss a cat's prey.
Note. If your girl (or boy) loves animals and refuses to catch an imaginary mouse, you can make the explanation that this mouse is a toy and not a real live mouse.
"Quick woodpecker"
Take with your child on a piece of paper and a pencil. Divide each sheet into four equal parts by drawing lines horizontally and vertically. On a signal (e.g., cotton) begin set points in the first rectangle, each on its own sheet. On the second signal both stop. Count the number of dots on each sheet. Whoever has them will be more is the winner. Next con game spend in another rectangle.
The game got its name, because knock the pencil on the paper on the table resembles a woodpecker knocking on the bark of the tree. If you too will feel like you can step into this role and jokingly boast the amount eaten of worms, or to make a "forest championship, where you will compete for the title of "fastest woodpecker".
Note. As an opponent of the child in this game may be an adult, then make sure that your son (or daughter) was not in the role of ever losing. To increase interest of the child, you need to provide him a sense of equality in the game. Therefore, it would be nice if you sometimes be lazy and let him win.
"Obmotalas"
This popular game is a competition, which is an interesting and modern children. Take a long rope (not less than five metres) and mark its middle node. Stand with your child at different ends of the rope and tie them around his waist. On count one, two, three" start spinning on the spot, winding thus himself with a rope. At some point you will meet. Please note, anyone on the belt will be a knot - so, this player is twisted around itself more than half of the rope. He is the winner.
Note. Maybe your child will be more interesting to compete in this game is not with you and with other children. If you have the opportunity, help them to organize "obmotalas" as competition in the children's group. By the way, in this game there are other options. You can wrap the rope around the waist, and wrist (only the rope should not be too thick). You can still wrap a thin ribbon (or string) on two pencils, pre-attached to their ends.
"Mirror"
In this game, one player (the child) will be the mirror, that is to repeat the motion standing in front of an adult. Conductive doing a variety of movements, then speeding up, then slowing down the pace. The child repeats them exactly the same speed.
Note. As is known to any parent, children love to imitate the movements of adults, often mimic their facial expressions, gait, and action. In this game we can use its thrust to imitate, making it useful for the development of the speed of movement and attention of the child. To spice up this game, you can make it humorous motion, and change the roles of the host and player in the promotion of the child's progress.
"Restricted movement"
This game is similar to the previous one, but there is a new rule. First, adult and child agree on what the motion will be denied. Then the game begins, and the child repeats after adults all movements except one. As soon as he sees that the adult did-Smoking movement, in no event does not repeat it, and claps once in their hands. If a player "gets" (i.e. make the forbidden movement) three times, then he is the loser, and the game can start again.
Note. This game develops the child's attention, responsiveness, and internal inhibition. You might be surprised to this task in the slow development of children, it seems that inhibition have developed much more than you need. However, this is not the case. In slow children great only external braking, and power internal brake, as studies show, on the contrary, insufficient.
Source:
The family site
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