To teach children to defend their own opinion, we have first this opinion to offer. And what happens? Communicate with him mostly in the form of orders and instructions: "Wash your hands, go to dinner, put away toys, go to sleep. When you see a cartoon, it is necessary to turn off the TV. On robe hung on the chair, and not dropped on the floor". And immeasurably less frequently heard phrases like: "What will you cook today for dinner: potatoes with mushrooms or pilaf? " And even if sometimes sound, then the answer is: "Scrambled eggs", unsettle. As is so scrambled? Her eat in the morning! And starts.
Well, about questions like "why do you think?.." and say nothing. The word "why" usually sounds in a completely different context. ("Why do you behave like this? ", "Why didn't you do lessons? This is the call to repentance, and not to the free exchange of opinions.
Offer a small test: 2-3 days walk around the house with a Notepad and put a check mark in one piece, when you give the child instructions, and the other when interested in his opinion. I think the result will impress you.
1. "Naughty double" (for children 4-7years)
Leading negotiated with the children about what they repeat all his gestures, except for one, instead of which they make their own, too, a predetermined gesture (for example, when he jumps, they'll have to sit down). Whoever makes a mistake is eliminated from the game.
With children 6-7 years it is possible, firstly, to increase the number of non-repeatable gestures, and secondly, to individualize them. Every child must do something. That is, before it will be the purpose to resist not only the inspiration of the host, but the influence of other players. And it's not so easy, given that truly shy children are very unusualy.
2. "The reflection in the mirror" (for children 7-10 years old)
Rules, it would seem, is even easier than in the previous game:
repeat the gestures of the presenter and that is all. But only depict his twin in the mirror. Who's going wrong is eliminated from the game. However, despite the apparent simplicity of this game, to win it easily. The children will be confused if necessary, say, to lean to the left, when the lead bends to the right. Therefore, tasks need to complicate gradually. First, the ratio of gestures, which are copied completely and movements that require mental adjustments, should be approximately 7:1. For example: sat, stood up, jumped up, leaned forward, straightened, stood on tiptoe, dropped, picked up right hand ("reflection" lifts the left). Then it should be reduced. But keep in mind that the most difficult part is not when the ratio is 1:7 and when the "mirror" and "non-mirrored" movement are interspersed. (1:1 or 2:1).
3. "Late mirrorthe proposed Century Petrosin-sky, suitable for children 8-14 years old)
Players sit in a circle. They need to imagine that they groom excessively in front of the mirror. Did one movement-- lingered for a second, looked in the mirror. Another movement - pause, and the third pause. The man on the left must repeat the movement of the lead, but only when he begins the second movement. Third from left is also going to repeat it, but late already two steps (i.e., when its right neighbor will start to play the second movement of the presenter, and the presenter will make the third movement). Thus, the last player will have to keep in mind a lot of the previous movements, so the children 8-9 years should not play a large part, they are such a burden.
4. "Typewriter" (for children 6-14 years old)
Adult facilitator distributes between children letters al favite. Then the host says a word, and players "print" it on the "typewriter": first "letter" claps, then the second and so on, If your children are young and their little, distribute, not all but a few letters, and a stack of these little words.
5. "Stubborn donkey(for children ages 4-5)
Truly shy children docile. Parents almost never complain about their stubbornness and negativism. The child of the other warehouse begins to rebel when he pinches. And "invisible" suffer, though the force of the pressure put on them by parents, usually higher than in other families.
So truly shy child is good at least in the game to be obstinate. Do not be afraid, he will not learn bad habits, and just a little more liberated. Moreover, the donkey in the story will get into funny and absurd situations. The game is played on the screen. Everything should revolve around the unwillingness of the donkey to obey the master. Here he comes Laden with Bazaar and halfway falls on the road, refusing to go further. Here he found delicious thorn and runs to her, not yielding to the entreaties of the owner. And then is silent when you need to scream, and Vice versa, yells when you need to shut up, etc., Ask the child's opinion (but not in the beginning of the game, and a little later), the good do the donkey owner, whether not too it loads donkey different tasks. Maybe the donkey just tired and so stubborn? Change in-game roles.
6. "Daughter-mother" (for children 5-8 years old)
Shy girl it is useful to play with the mother, who will play the role of daughter. And in this case the mother should not lead the game. Its task is exactly the opposite: to fully submit to the will of her daughter, trying not to bring into play the usual stereotypes of families - governmental relations. Advance warning, not an easy task. So watch out for them both!
7. "Who has more arguments? " (for children 7-14 years old)
Leading utters any statement, and players confirm it. You can bring in as arguments and some real-life examples. (Sometimes children so it is easier). If the game featuring many children, shy child is liable to remain in the shadows, so to play together, and even better together. Noticing that the child is difficult, tactfully help him leading questions.
Examples of statements:
- Read useful (because... )
- Quarrel bad (because... )
- Lessons are best done quickly
- It is better to have a lot of friends than a little
Having a dog is great!
- Five is better than four
8. "And this is to say... " (for children 10-14 years old)
This time chosen is not so indisputable statements, and players should not only confirm, but also to refute. For example:
Good to have a lot of money (someone will probably mention thieves and mafia, and the older child, especially loving to read, you will probably remember quite common in the literature motif experiences wealthy, unsuspecting others that they don't love him, but only his capital).
- Always good to win a
- When you make comments, it is unpleasant
- Sitting at home alone bored
Adults are always right
- Watching TV is bad
9. "Clever debater(for children ages 10-14)
With older children you can try to complicate the game "who Has more arguments? " and try to come up with counterarguments to the above (and similar) statements.
For example, the statement "Reading is good" will not be accepted as an axiom for people with severe myopia (and it depends what books to read, and even looking at what time - reading in the morning the child will bring more harm than good! ).
To quarrel, of course, bad, but after a quarrel with the person who hurt you or your friend, you'll feel right. And with the lessons actually better to end quickly, but if they are made of Salai-alright, this is unlikely to delight the teacher. And four Russian better than the five physical education. At least this is the opinion of the overwhelming majority of parents. And with a dog it's not so obvious.
Based on the book So Shishova "Shy invisible"
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