Classics
The idea is to jump from one drawn cells"class" to another. Usually 10 classes (not only as a symbol of the ten years of school study! ). Before jumping relies accurate kick to send the next bit cell (for example, if you started to jump from cell to "1", bits should fall to the cage 2"), and the last "class" pushed her off the field. With each level jumps become increasingly difficult. The easiest option - two feet. Further increasing: on one leg, through the cell, bent... Rules prohibit to mark time and to improve bat: if she landed on a line - flow speed.
Conditions. From 2 persons. You will need chalk (although on earth or sand to draw a square, and a stick) and a bit - a small object that is not a pity to drive.
"Breaking the chains"
Two teams, holding hands, stand in ranks facing each other. One team chorus cause enemies to fight: "Chain-chain coveny, requite us! " Opponents specify: "Who of us? " "Chained together" calling a name, and chosen fighter tries a run to break the weak, in his opinion, a link in the squad rivals. If he succeeds, he takes "the captive" and returned to his own, and if the chain withstand the blow - he is still the enemy. Then the teams switch roles and fight until the last man.
Conditions. From 8 people. Requires flat ground, not less than 20 square meters In the "chain" it is better to fight to the children about the same weight class - otherwise, the smallest will always be given.
Zhmurki
First, participants meticulously inspect the cast (many shawls and scarves give a great chance to sjulnichal), then "blind" leading, promoting it to a complete loss of orientation in space and with cheerful cries are running around. In an advanced embodiment, the catcher must not only catch someone, but to identify it by touch. And then the action turns into a masquerade: children try to zakamuflirovanie, changing clothes and inventing fake voice.
Conditions. From 3 people. Probably will have to drop, so it is better to choose an empty space without special sharp angles and soft flooring.
Tag
Variants, varieties and subspecies - car and big truck, but the principle is always the same: someone is catching up, and all the others try to escape. Caught? You led!
"In the house". The house can serve as drawn a circle on the ground, sandpit or specially agreed pose (squatted, made by hands "roof" over their heads is all that is unattainable). If the kid managed to shout: "I'm in the house! "- ocality it cannot. But for a long time to sit in the shelter rules prohibit.
"Above the feet from the earth. This version is good if there are a lot of benches, railings, stairs in General, places that you can get. Just that, it is necessary to climb higher (at least, to sit on the ground and to pull up his legs), shouting: "Tag-legs on weight! "and you're invisible. Options "tag on the hardware", "tag tree" object giving immunity must be metal or wood. Caution! To salami not bored, the rule is: "all sit - Patni any".
Tag-purescale. Solid assistance: if your friend chase and now overtaken, you can call the fire itself, having crossed the street, the Stalker way. Water is required to change direction and rush for the Savior. And excitement, and the risk here is above the roof.
"Tea-tea-save me", tag is"evenly spaced". The one salili, freezes like a statue, puts hand in hand and shouts: "Tea-tea-save me! " The other party can run up and "disenchant" friend. But nearby, of course, be leading!
Conditions. At least 3 players ( the more the better). The point is to define the area to tag not turned in the race for long distance and not brought the kid in the wrong place is like a building site.
"The seas are troubled times"
Those who have been led turns away and recites: "the seas are troubled times, troubled Sea two troubled Sea three Marine figure, in the place stand still". The children obediently stand motionless in bizarre postures, depicting something to do with the sea (mermaid, crab, Seagull... and probably Jack Sparrow will occur). When the lead touches the young artist's hand, he must zashevelyatsya, reviving its "shape". Whose view will fail (i.e. it would not be clear that the beast hidden) and lead in the next round. Or, alternatively, eliminated the one who laughs. As the number of marine characters, popular kids, still not unlimited, you can think of something else, for example, animals, birds or cartoon characters.
Conditions. From 3 people. The space required is minimal.
"Confusion"
Apparently, whoever invented this game, wanted to show how families sometimes can be difficult - here called the two spent "mom" and "dad". The first task is "mom" to depart and not to peek. Left unattended, the "sons" and "daughters" immediately join hands and stand in a circle (family obviously large - participants can be a lot). And "daddy" is taken to give instructions, confusing this live thread. Someone says to crawl under a neighbor, someone to turn to, someone to throw a leg over clasped hands... the Main thing is to "chain" is not broken. Samtavisi, as it should, everybody call for help: "Daddy thread confused, the Mother knot untie! " And then the "mother" is returned in the "family", sighs, and begins to untie the knot, helping himself with his hands and a kind word. This "thread" in no case should not break.
Conditions. From 5 people. Participants will need considerable flexibility and endurance - not to burst out laughing and not to inadvertently release the hand "relative".
Dodgeball
The basic scheme - team-aggressor around the leading and throws them the ball. The one hit is eliminated. Then start variations.
For example, if you catch the ball, not to touch the earth ("candle"), you can get more "life" or return of a fallen soldier.
In military bouncers ("disabled") can hurt to get the ball in the arm or leg. The affected limb should not be used: you have to press a hand to the torso or jumping on one foot, and then crawl. Gunplay - bouncers with "captivity": embossed soldiers go behind enemy lines. However, they can catch the ball, missed the enemy team to back or knock someone out opponents.
In "curly" the bouncers throw the ball and at the same time shouting codeword is then eliminated not only the one hit, but one who has not fulfilled the condition. For example, if you are flying a "bomb", you need to sit down and cover your head with your hands. "Stream"- the ball is rolling, it should skip between his legs. Salyut - all raise their hands and shout "Hurrah! ". And "candle", on the contrary, necessarily catch.
When in the final on the battlefield is one player not to prolong his agony, opponents-visibally given the number of shots by the age of the hero (that's why most cunning specially not completely knock out the elder of the opponents).
Conditions. From 6 people. Need a good ball. Don't need fragile items nearby.
"Cops and robbers"
The whole is divided into two groups. Some Cossacks (police or, what is really there, transformers), the other rogues (thieves, the Decepticons). Cossacks give thieves a head start, so that they fled and hid themselves, and then sent in pursuit. On the way thieves are obliged to draw arrows on the walls and the ground, indicating the direction of escape. Honest thieves, of course, an oxymoron, so it is not forbidden to mislead the pursuers (but the number of false arrows in advance limited).
Conditions. From 4 people. Requirements for site particularly simple: it needs more space chase/ambushes and shelters, it is important that children do not inadvertently took refuge in the booth with a skull and lightning bolt on the door. And in advance provides about the time when all return to base, even if the game is not finished. Otherwise, some small, but very persistent fighter the whole thing would turn into a variation of the story "Honestly".
"3-15"
Leading stands on the top of the stairs, while the rest occupy the bottom rung. On the count of Three-pyatnadtsaty! " all bounce. Land can be in the same step where he stood, or any other, if not two at once. The main thing is not to get as well as water. In a more aggressive variant jump expected in a circle, trying to move to the neighbor on the left. Real calamity elegant tutelam!
Conditions. From 2 persons. A wide staircase long 8-10 steps.
"Shtander-stop"
Participants will gather in a heap, leading in the middle throws the ball in the air with a cry of "shtander-[player name]! "then everyone scatters. As soon as the master catches the ball, he immediately shouted: "shtander-stop! "and participants will freeze. Now machinesto need eyes to estimate how many steps it and selected the victim. Moreover, the steps are different! Giant full swing leg), human (normal), dwarfish (heel of one foot placed directly in front of the toe the other), formic (tiny steps on the toes), umbrellas (circle around him on one leg), duck (squat jumps), frog (jump) and even camel (step where I dopludo). Having, finally, the hard way, the water is thrown by the target ball. If hit his role goes oklanoma.
Conditions. From 3 people. The right ball!
Hide and seek
"Detective" turns his face to the wall and loudly believes up to 50 (or up to 10, but without cheating, figures not to miss! ). Before you can turn around, he declares: "one-two-three-four-Fri, I'm going to look. Who has not hidden - it's not my fault! " Ohladev cowering in the shelter of the player, the water rushes back to the wall, pounding on it and shouting: "clop-Clop of himself, the pair-wishes for himself." It means to be caught! The task of hiding or to sit in a secluded corner, or try to reach the wall first, and "tapping" itself. Managed calmly wait for the final and podskazivau friends: for example, if searches are in dangerous proximity to a cache, you can shout: "Axe: an axe, Sidi, as a thief, and not vyglyadyval the yard! "if the danger is far and it is time to try his luck: "Pila Pila, fly like an arrow".
Conditions. From 3 people. The territory should be limited, and, of course, are only those places where there is a secret area.
Source:
The family site
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